It appears as though WebQuests are a great way to address needs in Math or Science, while educational gaming can address an even wider range of skills and activities within perhaps any subject area a student is working in. Because of that, and because of the fact that educational gaming can be more easily directed into a slightly more independent and differentiated scope, it becomes the online learning tool that I would use the most within my first grade classroom.
Online gaming serves a great purpose in creating opportunities for skill integration, re-enforcement and guided practice as it provides life-long 21st Century skills through collaboration and strategy formulation all while being engaging and motivational which certainly become equally very important in student learning and achievement.
